GUIDES List

Character information

Character Information

You can check various kinds of character information like equipment equipped and stats detailed.

The details about your character can be checked through the details button at the bottom of the character info window.

In the detailed information, there are information about evolution, enhancement of character, basic and detailed stats.

You can find the function of character basic enhancement here.

Also, on the right display tab, there are the Equipment/Appearance Option/Appearance/Treasure tabs from the top.

By using these tabs, you can manage a character's equipment, decoration equipment, and treasure slot.

 

Basic character stats

Strength: Strength affects physical attack, physical effect hit rate, and physical defense.

Agility: Agility affects physical accuracy, physical critical accuracy, and evasion.

Dexterity: Dexterity affects physical critical attack, physical critical accuracy, physical effect accuracy, and critical evasion.

Constitution: Constitution affects energy, magic defense, and health.

Intelligence: Intelligence affects magic attack and magic effect accuracy.

Wisdom: Wisdom affects magic accuracy, magic critical accuracy, and magic effect accuracy.

Knowledge: Knowledge governs magic critical attack, magic critical accuracy, and effect resistance.

Willpower: Willpower affects spell power and mana.

※ Each base stats also affects the stats of Astel.

 

 

Character stats detailed

 

Resource Stats 

HP: the amount of damage the character can take before they die

MP: the amount of the resource that is required to use skills.

      If your mana is lower than the mana cost of the skill, your character can't use the skill.

AP: The amount of the resource that is used to summon and maintain Astels.

 

Recovery stats 

Represents the number of points recovered every second for the corresponding resource (HP, MP, AP).

 

Attack type and defense type

 

Physical stats 

Classes: Warrior, Archer, Assassin, and other similar physical attack-based Astels use Attacks based on Physical and calculate their damage.

Physical Attack: It increases the damage caused by physical attacks.

Physical Defense: It decreases the damage caused by physical attacks.

Physical Critical Attack: It increases the additional damage inflicted by a successful critical hit.

 

Magical stats 

Classes: Scholar, Mage, and other magic Astels use Attacks based on Magic and calculate their damage.

Magical Attack: It increases the damage caused by magical attacks.

Magical Defense: It decreases the damage caused by magical attacks.

Magical Critical Attack: It increases the additional damage inflicted by a successful critical hit.

 

Evasion 

Classes: Evasion option is applied regardless of physical and magical.

Evasion: Evasion is the chance of an attack being successfully avoided. It is applied by calculating with accuracy rate of attacker.

 

Accuarcy 

Physical/Magical Accuracy: It affects the chance of an attack being successfully landed.

Physical/Magical Critical Accuracy: It affects the chance of an attack becoming a critical hit.

Physical/Magical Negative Status Accuracy: It increases the chance of a negative status effect successfully being applied to the target.

 

Duration of negative status/Spell Power/Energy/Effectiveness/Recovery 

Spell Power: It increases the power of magic buffs, magic debuffs, magic regen healing, healing, and magic status DoTs.

Energy: It increases the effects of physical buffs, debuffs, physical regen healing, and physical status DoTs.

Physical/Magical Status Duration: It increases the duration of Physical/Magical status effects.

Status Effectiveness: It increases the effect of beneficial effects(heals/buffs) and decreases the effect of harmful effects(DoTs/debuffs).

Status Healing Rate: It increases the chance to end the harmful status quickly.

 

HP/MP

HP: It determines the maximum amount of HP. Basic HP before increasing by treasure and buff is increased (10 times) in proportion to HP.

MP: It determines the maximum amount of MP. Basic MP before increasing by treasure and buff is increased (10 times) in proportion to MP.